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Lesson 03 · Control

Where to put
the gates.

Approve everything and you spend your day clicking yes. Approve nothing and you find out at the end. The skill is knowing which changes need you, and when.
01

A gate is a cost

A is a place where the agent waits for your go-ahead. Each one catches mistakes, and each one costs you a few minutes of reading and deciding. Put them everywhere and the agent is no faster than doing it yourself.

Developers solved this long ago with code review and change control: small changes go through lightly, risky ones get more eyes. The same idea works for an agent. The of the change decides the gates, not habit.

02

Place the gates

Predict first: approving every step, or letting the agent run and reviewing afterwards. Which catches more mistakes per hour of your time?

the change
Your time
Risk left when it's committed
Predict above to place the gates.

Try each change. A card reformat needs one look. Renaming a measure that seven pages use needs every gate, because one missed reference shows up as a blank tile somewhere you weren't looking.

03

Auto mode still has a gate

Many people run the agent in for routine work: it builds without stopping, and they review the result. That's a fine choice for low-risk changes, as long as one gate stays. Read the before the , so nothing is saved you haven't seen.

Check: the agent's plan says it will delete a table. Where must your gate be?

04

The rule, in one breath

Match the gates to what the change can break. One look for small changes, a stop at the plan for anything you can't easily undo.

Write the gates into your instructions, so the agent knows where to stop. "Propose, then wait" is a gate. So is "list the files you changed".

Next: checks pass, so is it right?

Go deeper in the other series